Outstanding. The text reads:

The GM describes the scene for the other players and adjudicates the results of their actions, often by throwing some dice. So, it goes something like this:

Player: I open the door into the next room.

GM: You see an orc armed with a battleaxe guarding a chest.

Player: I enter into a frank and meaningful dialogue with the orc, validating his right to guard chests but not pigeon-holing him into a stereotype, in the hopes of restructuring the traditional adventurer/monster antagonistic relationship into something more positive and mutually beneficial.

GM: Roll 1d20 against your Charisma skill.

Player: I succeed.

GM: The orc is moved by your rhetoric. Casting his battle-axe aside, he sits down on the chest and invites you to join him in a brain-storming session about ways to revitalise the decaying subterranean infrastructure and society of the dungeon, perhaps with a —

Player: While he is distracted, I stab him with my sword.