October 25, 2018
Some of the replies to this got me thinking:
I run a D&D group, five of the players are completely new, one has played in the previous campaign I ran (Phandelver). They’re enjoying it but find some things too noodly. Skill check vs saving throw vs attacks, proficiency and when/what you add it to, what skills are tied to which abilities… They like succeeding, and as they get to grips they like being good at stuff, but without fail there’ll be sessions where someone has no idea how to do things (which one do I roll again?)
I’ve been thinking for a while now that the next game I run will be something simpler. Dungeon World, or maybe even Knave. In fact, I ran tonight and on the drive home listened to Board With Life’s Halloween special where they’re playing Knave:
Could you start a 5e game with Level 1 with characters essentially being like Knave characters, then introduce the extra bits as folks level up/get the hang of it? Or would folks not feel special enough? Does that gut too many class abilities/features?
I will ponder.
February 15, 2018
Thanks to a pretty successful Kickstarter campaign (I mean, I guess it’s going ok), Matt Colville will be streaming his next D&D campaign. I’m especially excited because the campaign his players have chosen is the Black Company campaign:
A mercenary company, the Chain falls on hard times and regroups in Capital, the greatest city in this, or any age. There the small band must lick its wounds, recruit new members, and plot its
revenge… Read more.
One of the features of this is that each player will hold a rank/title in the Company, one of which is Standard Bearer. I, of course, then had to think about what this standard might be…
So what does the name mean? Well, Minauros is a layer of the Nine Hells, and home to Jangling Hiter:
Suspended above the fetid bogs of Minauros, it is a literal city of chain, with everything from the buildings to the ground itself made of chains or chain mesh of various sizes…there is no finer chain anywhere in the multiverse than that from Jangling Hiter.
So as well as sounding super fucking cool, the Chain of Minauros are named for a chain that cannot be broken: they will honour their contract, they will hold their nerve. In word and in resolve they are unbreakable. Which is what you want from a mercenary company! (Damn, he’s good at writing this stuff.)
One train of thought I like that is that whatever the banner might be the standard is also hung with actual chains. Maybe when you enlist you’re given a single link of a chain, when you die that link is added to the chain on the standard so the standard bearer is literally carrying the history of the company.
Or, maybe the standard is hung with chains and the link you’re given when you join is from one of these chains. When the company is small the banner hangs heavy with chain, but if you can see the standard you know you face the company at full strength. That seems cool to me. But anyway, let’s play with some chains.
I think black and white makes sense, their contracts are written in black and white, they honour things to the letter. It’s no nonsense. (I guess they could write their contracts in blood? White on black is just so stark and powerful though.)
I think some of the horizontal chains look a bit weak. But! I also think that they make the most sense, imagine a wall of shields all side by side, forming a single, unbreakable chain. This even fits with the ability the Sergeant gets. So we need to make that cooler.
What else do I like? The bottom right with the surrounding chain could work, it could be a bordure with the insignia of their employer in the centre.
The chain on a bend sinister is fun too, the sinister could be a nod to the hellish origins of their name. Or maybe when they fight for ‘good’ it’s a bend proper and when they fight for the less good it’s sinister. Probably impractical, unless they have an ‘are we the baddies?’ checkbox on their contracts or something.
Let’s play with that horizontal chain and employer arms:
I think the horizontal chain is much stronger as a chief. We’ve also got the arms of Haldrim to stand in as the employer of our company but I’m less enamoured of this. It looks a bit jumbled. And I think I’m set on white on black.
If you went with the chief you could use different chain patterns to denote rank or distinguish troop type:
It’s neat enough but how can we take it further. How about some more intricate chainwork:
I really like the fine rings, they reinforce the idea of standing strong together, you can picture the row of shields bearing this chain. I think this might be pick of the lot. We’ll see how I feel in the morning.
The centre one is riffing on the idea of the link to the hells what with the sharp, angular chains, and an impossible/unbreakable link at the centre. But I like it less.
The last one is what I’d choose if the direction was to go functional, mundane.
As they’re a mercenary company including weaponry makes sense. There are a few directions I thought of on this tack:
The first is that the Chain is stronger than any blade. I tried to do something with a hammer striking the chain and shattering but it was a bit too busy, the broken blade is ok but I’m not sure how well it conveys the concept.
The next is intended to show that the swords are bound/chained in your service. It also has a Damocles motif which I think works: when they take a contract there’s a burden of responsibility, and possibly, death hanging over each member of the company.
The last one is somewhere between the two ideas. The sword can’t break free from the chains but equally the chains are bound to it. Not sure about that. I prefer things to be less busy.
The final direction I thought of was having the chain bind a creature, the difficulty here was that the company could end up in service to… anything! If you bind a dragon or demon in your arms (not in the romantic sense) would it be awkward if you ended up in service to them? Not sure. I drew a shackle anyway:
February 15, 2018
Asylum is the second arc of Board With Life’s XP Academy series.
I love these guys, they just crack me up, and the adventure is cool (longtime readers will remember I’m running my own XP Academy campaign).
In Asylum, four residents of a village where beasts talk like men have committed the ultimate crime: they murdered and ate one of their kin. In fleeing they end up at the titular Asylum but asylum does not await them there. Our heroes must capture the creatures alive and bring them to justice but fate has other ideas.
January 13, 2018
Over on Matt Colville’s subreddit, The3rdCraigRobinson was after pendants for the eight schools of magic in D&D:
What I’d like to do is have the officially sanctioned Wizards of the Ordo Magica wear pendants identifying the school they belong to. Badge of office. Casting Focus. And most importantly, they will serve as “Papers” to keep from getting bodied by over-zealous Witch Hunters they encounter. And one “Initiative/Novice” Pendant low level Wizards use before they choose a School. Like a large obsidian ring with 8 smaller rings of various color metals. Kind of like a miniature version of Maester Chains in Westeros.
Oh, and in case anyone else can name the 13 Dwarves of Thorin’s Company but can never recall the 8 Schools of Magic, here’s a brief refresher:
Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, Transmutation
While I’d like the symbology to be recognizable and evocative (heh!) of each School, I do want to avoid cliches.
So I took a stab at them. If they’re going to be pendants, rings, seals and so forth they need to be something easily wrought, cast, cut, or carved. Simple is always better, and we want to avoid cliches of fire for evocation, skull for necromancy etc. Here’s what I came up with:
November 4, 2017
“I cast Disguise Self” – Mazwin Gelbard Trundleclink
Update: I fancied giving it a splash of digital colour: