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Design Games

The Guilds of Capital

The Guilds of Capital

For a bit more commentary and close ups of the individuals you can check out the replies to this tweet:

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The Chain of Minauros

Thanks to a pretty successful Kickstarter campaign (I mean, I guess it’s going ok), Matt Colville will be streaming his next D&D campaign. I’m especially excited because the campaign his players have chosen is the Black Company campaign:

A mercenary company, the Chain falls on hard times and regroups in Capital, the greatest city in this, or any age. There the small band must lick its wounds, recruit new members, and plot its
revenge… Read more.

One of the features of this is that each player will hold a rank/title in the Company, one of which is Standard Bearer. I, of course, then had to think about what this standard might be…

So what does the name mean? Well, Minauros is a layer of the Nine Hells, and home to Jangling Hiter:

Suspended above the fetid bogs of Minauros, it is a literal city of chain, with everything from the buildings to the ground itself made of chains or chain mesh of various sizes…there is no finer chain anywhere in the multiverse than that from Jangling Hiter.

So as well as sounding super fucking cool, the Chain of Minauros are named for a chain that cannot be broken: they will honour their contract, they will hold their nerve. In word and in resolve they are unbreakable. Which is what you want from a mercenary company! (Damn, he’s good at writing this stuff.)

One train of thought I like that is that whatever the banner might be the standard is also hung with actual chains. Maybe when you enlist you’re given a single link of a chain, when you die that link is added to the chain on the standard so the standard bearer is literally carrying the history of the company.

Or, maybe the standard is hung with chains and the link you’re given when you join is from one of these chains. When the company is small the banner hangs heavy with chain, but if you can see the standard you know you face the company at full strength. That seems cool to me. But anyway, let’s play with some chains.

I think black and white makes sense, their contracts are written in black and white, they honour things to the letter. It’s no nonsense. (I guess they could write their contracts in blood? White on black is just so stark and powerful though.)

I think some of the horizontal chains look a bit weak. But! I also think that they make the most sense, imagine a wall of shields all side by side, forming a single, unbreakable chain. This even fits with the ability the Sergeant gets. So we need to make that cooler.

What else do I like? The bottom right with the surrounding chain could work, it could be a bordure with the insignia of their employer in the centre.

The chain on a bend sinister is fun too, the sinister could be a nod to the hellish origins of their name. Or maybe when they fight for ‘good’ it’s a bend proper and when they fight for the less good it’s sinister. Probably impractical, unless they have an ‘are we the baddies?’ checkbox on their contracts or something.

Let’s play with that horizontal chain and employer arms:

I think the horizontal chain is much stronger as a chief. We’ve also got the arms of Haldrim to stand in as the employer of our company but I’m less enamoured of this. It looks a bit jumbled. And I think I’m set on white on black.

If you went with the chief you could use different chain patterns to denote rank or distinguish troop type:

 

It’s neat enough but how can we take it further. How about some more intricate chainwork:

I really like the fine rings, they reinforce the idea of standing strong together, you can picture the row of shields bearing this chain. I think this might be pick of the lot. We’ll see how I feel in the morning.

The centre one is riffing on the idea of the link to the hells what with the sharp, angular chains, and an impossible/unbreakable link at the centre. But I like it less.

The last one is what I’d choose if the direction was to go functional, mundane.

As they’re a mercenary company including weaponry makes sense. There are a few directions I thought of on this tack:

The first is that the Chain is  stronger than any blade. I tried to do something with a hammer striking the chain and shattering but it was a bit too busy, the broken blade is ok but I’m not sure how well it conveys the concept.

The next is intended to show that the swords are bound/chained in your service. It also has a Damocles motif which I think works: when they take a contract there’s a burden of responsibility, and possibly, death hanging over each member of the company.

The last one is somewhere between the two ideas. The sword can’t break free from the chains but equally the chains are bound to it. Not sure about that. I prefer things to be less busy.

The final direction I thought of was having the chain bind a creature, the difficulty here was that the company could end up in service to… anything! If you bind a dragon or demon in your arms (not in the romantic sense) would it be awkward if you ended up in service to them? Not sure. I drew a shackle anyway: