Trailer for the Coen Brothers’ True Grit
Author: Dan
When it comes to design, I’m like Stephen Hawking meets Jesus Christ meets Gandalf
Why you don’t like changes to your design from The Oatmeal. One boobie logo coming right up…
Teh cuteness!
Now, this is what Molly does to me in the mornings when it’s breakfast time so all I need to do is start waking up on my front so that she’s actually working the knots out of my back!
(via Laughing Squid)
Ten minutes of Bioshock: Infinite
Bioshock 2 didn’t bother me too much, as much as I loved the first game I was happy with that experience as it stood and the reviews of 2 didn’t quite do enough to part me with my £24.99 but Infinite looks like a whole new ballgame. The claustrophobia of Bioshock was great but Columbia is looking like a great extension of the Bioshock multiverse (and wide open spaces means sighted rifles which can only be a good thing).
The plasmid/tonic mechanic is changing (and looking good from what I’ve seen):
These new powers are known as Vigors and are different from Bioshock and Bioshock 2’s Plasmids in the sense that they do not alter the user’s genetic code; this being indicated by a set amount of charges that each vigor gives when attained. The vigors are drunk by the player and bestow upon Booker powers such as electro-bolt and telekinesis. Lesser vigors allow for more charges and stronger vigors carry fewer uses, enforcing the need for strategic use of such powers. The effect of passive abilities, dubbed nostrums, are affected by the choices you make during the game and the game-play style the player takes. (read more)
You can’t really tell from the trailer but I’d be interested to know whether they work in the same way as Plasmids in that you select your ‘active’ power and can then ‘fire’ it – the fluidity of the play makes me think it could be more along the lines of hotkeys with no need to actively switch between powers. Instant access to all of your powers would definitely be a plus in my book, in a similar vein to Dragon Age 2’s special attack philosophy (‘when I click something, awesome happens’). And it means I can feel more like I’m Sylar.
The only lame thing so far is the wait – Bioshock: Infinite is scheduled for 2012…
Build Anything
Build Anything from Studiocanoe on Vimeo.
A great piece about the creation of Chewbacca (it turns out it’s a little more than George’s dog, Indiana):
Chewbacca, the character, also started his life in the rough draft (May 1974) as a kind of barbarian alien prince on the jungle planet of Yavin:
…The eight foot Chewbacca, who resembles a huge, grey bushbaby with fierce baboon-like fang…

The article has great background on the development of Chewie’s appearance and story arc (or lack of unless you subscribe to an alternative interpretation) along with great concept art and costume images.
I think my favourite image is this one of Ralph McQuarrie’s where a Storm Trooper is wielding a lightsaber:

Also for anyone who’s interested: the original Jabba/Han scene from A New Hope with Jabba as a human gangster with an Irish lilt.
(via Kottke)