Categories
Art People

Tokyo Gifathon

These are just pure delight. James Curran is making a gif a day during his month in Tokyo. His style is so lovely, I have no idea where to even begin doing this sort of animation but I’d love to.

My faves…

Categories
Art Design

Community Manholes

These are delightful.

After World War II, city planners in Japan proposed the idea of allowing each local municipality to design their own manhole cover as part of an effort to raise awareness for costly sewage projects. Designs would reflect local industry, culture, and history. The result was a huge success, and now over 19,000 manhole cover designs can be found embedded across 95% of all municipalities in Japan.

#大坂 #マンホールカバー #マンホール #manhole #japanesemanhole #manholecover #japanesemanholecover

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Kamaishi tiger #Kamaishi #Japan #tiger #TORA #manholecover #japanesemanhole #manholeart #iwate

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This video takes you on a tour of the factory where the community-driven designs are manufactured:

(via Colossal)

Categories
Words

Skirt, shirt, scatter, shatter

If you’re not following Dr Jackson Crawford (aka the Cowboy Viking) you’re missing out. Even if you have only a passing interest in Old Norse myth, language, or culture I defy you to not find his videos fascinating. Hell, if you speak English then his content is relevant to you whether you’re interested in Old Norse or not.

This video talks about old Norse words that made their way into modern English.

The Sk/Sh/Sch distinction is fun to think about, I imagine not all pairs are directly from Old Norse but Skiff/Ship springs to mind (it’s our old friend Grimm’s law!) and in the kitchen this morning Laura thought of School (as in fish) and Shoal. Shell and scale might fall into this too?

Stray thought: Wilson Fish sounds like a very different Daredevil villan.

Categories
Animals Me Photography

Molly

You can call me flower if you want

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Categories
Games Mythology and Folklore

I wrote another game

These are really fun! To write that is. I have no idea if these are playable or even Role Playing Games. They’re certainly storytelling games and you play a part in them so I guess they are, but they’re a far cry from XP and d20s.

This game is called Flesh of the Gods, it’s a way to collectively create a pantheon and mythology. A way for Gods to get involved in the affairs of Man both vital and petty, and for them to end up with strange combinations of domains (Behold! It is I! The God of Sunlight, Poetry, and, er.. Plague).

A pantheon of Gods tell tales of their attributes and patronage.

Each player writes a:

– Divine domain (e.g. Storms, Agriculture, Cats)
– A treasured possession
– Body part

Players randomly select one domain, possession, and body part to create their God.

Players also write three prayers (i.e. requests of a God), these are shuffled into a deck. Prayers can be as grand, solemn, trifling, or selfish as you like.

The starting God is whoever last ate an apple. The player opposite is the Village Elder this round and draws a prayer. They beseech the God for aid, the God must use the powers of their domain to answer the prayer. The God to the Elder’s left jealously intrudes and adds a complication. The God to the beseeched God’s left uses their possession to help overcome the complication. The beseeched God now gains an additional domain based on the prayer and the next God is beseeched.

Second time around it is the Gods to the right of the Elder and beseeched God rather than the left.

On the final round no other Gods intervene, the beseeched God must sacrifice their body part in order to answer the prayer.

Categories
Games Me

Never Say Die

I decided to write a role-playing game.

It was actually really fun. I’ve been throwing around game design ideas for the best part of two years now but am yet to actually create any sort of playable protoype. The challenge of writing a complete, playable game in only 200 words was quite liberating actually.

The name (the title of this post) was a bit of a last minute throwaway if I’m honest, though looking at I think I quite like it. The game is designed to encourage using storytelling and teamwork to overcome challenges, I didn’t necessarily have a ‘world’ in mind but a band of plucky kids taking on traps and the mob to find long lost pirate treasure evokes that pretty well I think.

You can read the game below.

Each character is represented by three characteristics: Guts, Smarts, and Heart. Players assign a value to each from an array of 1, 2, 3. Each player starts with one help token.

Players agree on a goal and a number of successes required to meet that goal (e.g. Find One-Eyed Willy’s Treasure, 10 successes).

One player starts as the narrator, they describe a complication encountered by the player to their left. To overcome the challenge that player describes how they use one of their characteristics and rolls a d6. A roll equal or under their chosen characteristic is a success. Once rolled the player describes their success or failure then takes on the role of the narrator for the next turn.

Players other than the narrator can expend a help token to add additional dice to the roll before it is made. Players earn help tokens by using their weaker characteristics to attempt challenges: 2 for their weakest and 1 for their middle characteristic.

To complete the quest, players must achieve the chosen number of successes. If they accrue that many failures, or fail three times in a row, they fail to attain their goal.